In parallel, I was toying with the sony PSP (playstation portable). I was trying to install and learn the open source pspsdk. After several attempts, I had an almost working version on my laptop. The next step was: "Wouldn't be cool, if I ported the sdltetris game to the psp?" PSP supposedly has SDL support so that would be a breeze eh? Well no it wasn't because I couldn't make the pspSDK SDL library work properly. The OpenGL part was misconfigured, or I don't know what. So I decided to bite the bullet and rewrite the game using psp sdk calls. It was coded in c++ using the gcc compiler and notepad++ as the editor. That took almost two weeks and the result is monolithpsp found in here: http://monolithpsp.googlecode.com
What's next? The launch of the Android platform, of course. Google launched the Android platform on November. When I read the first details, I decided to take a look at the Android SDK. After a few skimming on the API details, I saw that the platform supported OpenGL, so I decided to port my monolithpsp game to the Android Platform. I must confess that Android Developer Challenge gave me one additional reason to do so. So after a week of programming, the first version of the game became reality.(I am much more proficient in java than in C++ arghhh!). For more details, check this blog again. Oh and go check out
http://monolithandroid.googlecode.com for the monolith android game. See you soon!
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